Thursday, August 6, 2009

The long hard wait

For anyone thats a Zelda fan, right now you are like me, waiting. Nintendo has a nasty habit of letting its fanboys know they are working on something that makes them drool, but then handing so little information over the span of years that by the time a trailer comes out for the game we're expecting the holy grail. I think that part of why people get disappointed with some of the zelda titles is because they force us to anticipate to the point of impossibility. When you've been waiting for something for so long, you expect it to be beyond your wildest dreams to make it have been worth the wait.

Granted, the games have always been good, but if I hear about a game and get excited about it, then I'm forced to wait 3 years to play it, it better be like touching a small piece of heaven. On the other hand, when a good game comes out unexpectedly, its incredible even with its flaws. Why, because I haven't been dreaming about that game every night for several years, waiting for my ultimate gaming destiny to finally be delivered to me.

For instance, I borrowed a copy of "Shadow of the Colossus" from a friend a few months after it came out. Before he handed it to me, I had never really looked into what the game was all about. To me, it was just a Zelda wannabe that Sony was pushing through hoping to cash in. I was never more wrong. Despite many of the criticisms of the games lack of minor enemies or anyone except the Colossi for that matter, I think it was a better game than "Twilight Princess". Now before I get called a heretic or a blasphemer I would like to mention that at the point I played it, TP had been pushed back several times and was now going to be released on the Wii first even though big N promised us that it was going to be a Game Cube game. I was eager for some action. "Shadow" delivered, and I wasn't expecting it to. I really loved that game. I think that it was more like what I've always wanted out of Zelda game than any of the recent Zelda games have been. If "Shadow" had had perhaps 2 or 3 small towns, a few more items / weapons and a hand full of small enemies wandering the vast landscape it already had, it would be the perfect Zelda. For me anyway. The first few Zelda's were pretty damn lonely and they are considered by many to be the best ones.

To me, the spirit of the old Zelda games is a lone warrior battling against impossible odds in a vast world. Just a hero, a magic sword and an epic adventure. "Shadow" had all these things. On top of that, the Colossi were freaking awesome. I would love to see a Zelda that had a world as big as "Shadow", as open as "Shadow" and had some of the old Zelda boss monsters be as massive as the Colossi. Add in the stuff I mentioned above and make Ganon into a huge monstrous pig-wizard wielding a trident again like he used to be and it would be the ultimate Zelda game for me. The 3D Zelda games just don't look like the same world that used to be in the old 2D Zelda illustrations from the manuals and Nintenedo Power. That is the world I want to see.

But I think the big point is that I had no expectations from "Shadow". In fact, I expected to hate it. On the other hand, I expected the right hand of God to come out of the heavens and place a masterpiece of limitless power in my hands when it came to TP, as did many. Granted, TP was a good game, even rather good as far as 3D Zeldas go, but it wasn't what I expected after how long I waited for it.

I hope Nintendo doesn't drop the ball on this one they announced this past E3. I think it would put the final nail in the coffin for me as a fanboy. BTW, I think the DS Zelda title and the new one they just announced are wretched abominations of that which I have cherished since I was a small boy. And feel like a massive part of my soul, let alone my childhood have been raped away by their existence. The same could be said for the Zelda CDi games, but at least they weren't made by Nintendo. For that, they can be forgiven, but not "Phantom Hourglass" and the filthy "Spirit Tracks".

Just the personal rantings of a religiously diehard old-school Zelda fanboy.

P.S. when I was 8 I made my Uncle who lived next door to me make me a wooden sword and shield that looked like the ones in the first Zelda instruction manual. I used to play with them all the time. The shield came in handy to deflect the rocks the other kids in the neighborhood would throw at me for being such a geeky loser.

Ah, the good old days


RetroPengo said...

Did you treat those rock-throwing jerks like they were Octoroks? I would have. They'd have run in terror if you started charging them with your wooden sword flailing about. lol!

Ev said...

No, I did the same thing I did when they were throwing rocks at me when I had my cardboard Ninja Turtle shell I made on. Just honed my blocking skills. I'm sure one day all that combat training will come in handy... someday... right?

David said...

Just a notice, I'll try to kill you with rocks next time I see you.

Ev said...

Oh, I've got a silver arrow with your name on it Gannon. But I suppose you've told the rest of the gang to kill me and use my blood to resurrect you in the event of your untimely death by magic arrow. I'm sure Earl would be happy to oblige LOL.

David said...
This comment has been removed by the author.
David said...

That was me above. No edit option?

Oh, and I did that a looong time ago. But I don't trust Earl with that task.

Anyways, I useful comment. I've seen "Shadow" in action, and it seemed like a pretty cool game. Not sure if I'd call it better than "Twilight". The more I think about "Twilight", the less I like it as a Zelda game. I almost think that Nintendo saw the backlash of certain fans over the cartoonish look of Wind Waker, and rushed out "Twilight" to make up for it. The main quest is long, but that's all the game really is. There is hardly anything to do on the side. There's is basically only two villages, if you don't count the Gorons and the Zora, the other two places are mostly deserted. Castle Town was large, but there isn't really much there for it's size. I believe Castle Town in Ocarina of Time had more places to check out and people to see.

What I want to see is a Zelda game with the equilvent of all the side quests and interesting people of Majora's Mask, along with a lengthy main quest.

RetroPengo said...

Try Wind Waker if you want a hella-long Zelda with tons of side quests. Blah. :P

I liked it, but damn. SO MUCH SAILING.